![]() *** REMOVED ALL KING's PURSE BONUSES, DIFFICULTY BONUSES and so on - meaning every nation will now get as much gold as it produces. The Kazan khanate, golden horde and HRE have nobility palaces. I changed the income, bonuses and added some other buildings and semi-wonders as well, where needed. Now all of them give some sort of GLOBAL benefit for your nation, so capturing and holding cities with them for as much as you can brings great profit for your nation. ![]() *** CHANGED ALL WONDERS STATS, SOME BUILDINGS ADDED AND TWEAKED - the goal of this was simple - to make the wonders actually worth capturing. Basically war and looting is the main source of income on late stages for some nations, as it was in medieval times as well. The higher population also gives mid and late game amazing and unpredictable comebacks for dying or smaller nations, because sacking or razing some major cities now gives huge profits (like 30-40k), which the AI utilizes great into it's armies. Increasing and decreasing taxes has now bigger impact on the settlement income and since King's purses are gone, if you keep low taxation all the time you will eventually be really behind in armies from everyone else. Public Order is much less of a concern early game (you can reach +300 % or so if you keep low taxes and governors), but as time goes by people will desire more and more for their entertainment and in mid-late game you will be in trouble, if you do not have Buildings to entertain or enforce law. Respectively, if you give high taxation, have no governers and keep gettin besieged and so on, the pop will decrease rapidly (the effects of this are much more profound now, making your playstyle really important). If you focus on building farms early game, keeping low taxes and having governors in your cities, your pop will grow with great speed, as new people will love to live in that place. Of course I reduced the taxation to fit the new mechanics, tweaked Public Order (its not affected by distance to capital and so on anymore). *** COMPLETELY REBALANCED SETTLEMENT MECHANICS - Settlements start with really low populations, but reaching 150-250k in huge cities like Constantinople is now possible (before one could get to 40-50k hardly, which was far from real matters.). Gives different armies even more variety. *** OLDER UNITS WILL STILL APPEAR IN YOUR RECRUITMENT SCREEN! For example if you want to recruit handgunners versus muskets or highland rabble against late game cavalry, its all possible now. I added a lot of stuff, will try to make a list of it soon. The Il-khanate may recruit Bedouin Cavs from their caravansarays in deserts, Rocket Launchers and Elephants in High-Late game and so on. Think of it as mercenaries, who joined your growing empire. ![]() For example you may recruit English Longbowmen from your Docklands (with very slow spawn rate and high price) with some Eastern nations like Hungary. I tried to keep some sort of historical accuracy with the roosters, while giving every nation the same chances as the others. These units may be found in various buildings, such as Churches, Docks, Caravansarays and so on and in various time-periods of the game. *** ADDED NEW UNITS TO EVERY NATION FROM MERC AND OTHER POOLS (especially to those, who had far less than other nations - something which felt unfair). I also changed some other stuff here and there, to complete the package. They have arquebusiers and Cossack gunners for late game as well, since historical sources claim they used gunpowder while defending against the Russians). For Volga Bulgaria (or the Kazan Khanate as it was known later) I used various Eastern, merc and custom units. They focus on Heavy infantry and Light Cavalry mostly, as well as good gunpowder units later. For the Bulgarians, Ive used various units from other nations as well as merc ones, trying to represent the units and tactics, which the Bulgarian Kingdom used at those periods. I also added the Teutons later, since I then moved the campaign into 1300AD. On their places Ive put two historically important nations - The Second Bulgarian Empire (on the Balkans, Orthodox state) and Volga Bulgaria (between Russia and Cumans, muslim state, known as the Kazan Khanate in the 14th century). ![]() The aim of this mod is only one - to make Stainless Steel 6.4 unpredictable and a bit more challenging in mid-late stages of campaigns.ĭuring the course of achieving that goal, I also removed the Mongols and Timurids (as they were did the same thing usually - capturing 2-3 nations and then dying out, completely removing all competitiveness in the East).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |